Kasey N. Moore's Portfolio
Monday, June 11, 2012
Final Project Composition
For the final project of the quarter, I was to model a bathroom item, with UVs for the labels, and drop it into an image plane. With Multipassing.
Got a lot of help with Multipassing since last time, so the composition issues in Photoshop were greatly reduced.
Tuesday, May 1, 2012
Multipass: Let's Try That Again
Another shot at this Multipass Rendering while I still have time before we finally move on in class.
Still having issues, but we need to move on.
Saturday, April 28, 2012
Multi-pass, Take 2
A fellow student found a solution to the multi-pass issue in Maya, or so we thought.
I still have rendered images that are just black, but I'm looking into that as of now.
At least some of the rendered images still work, albeit not in the way we've wanted.
Monday, April 23, 2012
3-Point Lighting in SoftImage
Saw a few tutorials at Digital Tutors for references for another attempt at 3-Point Perspective lighting.
Since this is with SoftImage, a program I started using just last week, there is once again, plenty of room for improvement, but I admit, I kind of like the feel of SoftImage, despite still being rusty on the most basic of hotkeys.
Saturday, April 14, 2012
Mutlipass Practice
Separated all the objects from the previous project (Ball, Cube, Cylinder, and Backdrop)
In Maya, different Passes were created (Ambient, Beauty, Diffuse, Relfection, Refraction, Shadow, Specular)
In Photoshop, certain parts were used, certain were not, and the objects other than the backdrop have been moved in the final save. But since this is Multipass, this can all be altered quickly and easily, without using Batch Render again.
Tuesday, April 10, 2012
Currently Learning 3-Point Lighting
First image: Attempt without Rim Light
Second image: Attempt with Rim Light
Not as easy as I thought it would be, even though I just got completed a Materials and Lighting class.
Still some issues, mostly regarding the Rim light doing as desired. Recently switched up the point lights, which were introduced in class, and have tried a spot light, after looking through some tutorials. Experimentation is still necessary.
Tuesday, June 14, 2011
Head Model & Morph
Done in ZBrush, for a final project for a 3D Modeling Class. Basically the first image is of a model of my own head. The second is of a morph of said head model into a demonic entity.
Came out a little awkward, but I can't put my finger on why. Comments would be appreciated.
Subscribe to:
Posts (Atom)